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I like the main idea of the game, where you constantly change roles instead of the concept just being flipped! But I feel that the execution could have been a little better! In the controlling fruits state, you can't really dodge the bombs, and since there's no end to the game, it feels like the bombs don't do much but slow down the flow of the game instead of being something to actively avoid. Other than that, nice game :D

Thanks for playing! Pls read notice section in description of this game page!

i love the main idea but the gameplay loop wasn't that satisfying. There is no loss state so the high score feels unearned. The bombs are unavoidable when you're in the fruit state so it feels like dodging the star fruit may actually be better. (though i like it gives you so many points) To fix these I would make the bombs damage the player and the star gives them a heart instead of points. Additionally, since the bombs and fruit have collisions why not make it where if you hit the bomb as the fruit it moves/gets destroyed? I think with these changes you have an extremely fun interesting game for this jam. 

Thanks - Monster Eugene (discord lol)

Glitches:

Sometimes the star fruit took eating multiple times to change states. 

The dino player got pushed under the environment where I could only see their head. They could still collect fruit and move though. 

Fruit took why too long to respawn after taking control of it. 

Thanks

I love the take that you are constantly switching roles

Thanks for playing!

Wow. Amazing solution to the theme. Music is on spot and visual style is appealing! Love it :d 

thanks i am glad you liked it!